Originally published at: http://www.howtogeek.com/161546/6-games-banned-from-ios-that-you-can-play-on-android-or-the-web/
Apple bans games that deals with serious issues from its app store. Some of the most high-profile banned games have come to Android and the web, so you can play them yourself to see what all the fuss is about.
Are there any others? These games can really make you think... Apple deems tem as unethical, but they are often designed so that we can see the truth.
I can see Apple's point...where does it draw the line on products of a political nature and what does it use as a benchmark? When you are a global company it's necessary to be as apolitical as possible.
The only thing I see is that apple is telling people who OWN iPhones that "You Will do exactly as we want, play what we tell you to play, and if you do not we will take back the item we loaned you."
I would jailbreak the phone as soon as it was legally in my hands with a bill of sale to prove it no longer belonged to anyone but me. I do not lease a car, I buy it out-right. I do not rent my house, I own it free and clear. When I change phones, the maker and carrier no longer have any say except in how much minutes cost me, and how much a spare battery or charger cost me.
I agree as to why Apple would band sweatshop as it would hypocritical of them to support a game that shines a light on an oppressive and monstrous practice that Apple utilizes every day. I wonder if the game depicts the suicides and deaths from unsafe work environments that profit entices Apple, Wal-Mart , The Gap, and others to turn a blind eye?
I dont blame Apple for banning OnLive. With latency for OnLive as bad as it is on a dedicated broadband internet connection, it would only be worse for cell phones. Apple and cellular service providers would be inundated with complaints about the OnLive service.
I have been a HTG reader for about a year now and have enjoyed the site and the articles a lot, but this is the first one I really dislike. While I agree to an extent with NanoGeek that these games may help reveal the truth, I find that this article does nothing more than encourage people to play them for entertainment. I am very surprised that HTG would publish this article, especially with the headline "6 Game Banned From iOS That You Can Play on Android or the Web". Why would you purposefully bring attention to these games (and the developers)?
Well, Apple certainly could have allowed OnLive it for WiFi only -- I don't see any downside there.
Not that it matters since OnLive is basically dead...
We can now confirm that the assets of OnLive, Inc. have been acquired into a newly-formed company and is backed by substantial funding, and which will continue to operate the OnLive Game and Desktop services, as well as support all of OnLive’s apps and devices, as well as game, productivity and enterprise partnerships. The new company is hiring a large percentage of OnLive, Inc.’s staff across all departments and plans to continue to hire substantially more people, including additional OnLive employees. All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services.
OnLive sucked even if you were on WiFi. I worked for the company that provided OnLive their transatlantic network capacity. There was some discussion, even then, if the company was going to be viable. But, the decision was that as long as the payments were made, there was no reason not to go forward.
This topic reminds me of Monopoly. Monopoly was invented by a Quaker with the intention of educating people about the evils of capitalism and greed. It certainly failed in its objective, but succeeded wildly in a capitalistic sense.
The history of Monopoly can be traced back to 1903, when an American woman named Elizabeth (Lizzie) J. Magie Phillips created a game through which she hoped to be able to explain the single tax theory of Henry George (it was intended to illustrate the negative aspects of concentrating land in private monopolies). Her game, The Landlord's Game, was self-published, beginning in 1906. A series of variant board games based on her concept were developed from 1906 through the 1930s that involved the buying and selling of land and the development of that land